BREAK · RECOVER · UPGRADE

CANNON HIT

Conquer 10 worlds and 100 escalating sectors with a changing arsenal of special cannonballs.

Aim the orbital cannon. Topple every physics-driven structure before your charges run out. Recover power cores and load the right shot when it matters.

Store availability has not been announced.

HOW IT PLAYS
A futuristic orbital cannon fires a glowing blue shell toward purple blocks in space.
10
WORLDS
100
SECTORS
11
SPECIAL SHOTS
1
LOCAL BEST RUN

TAP A STRUCTURE · MAKE IT FALL

TAP. TOPPLE. ADVANCE.

Every accepted tap spends one charge. Read the structure, choose your shot, and send every target clear of the orbital deck.

  1. AIM

    Tap the playfield or a structure to aim and fire the loaded cannonball.

  2. BREAK

    Use physical impacts to unbalance stacks, towers, bridges, and pyramids. A target counts only after it has fully cleared the deck or fallen through the lower kill plane.

  3. RECOVER

    Glowing blocks carry power cores. Knock one away to add its one-use special shot to your arsenal.

  4. ADVANCE

    Clear the sector before your charges run out. The final shot keeps resolving until projectiles and debris settle.

BUILT FOR THE PERFECT COLLAPSE

01 / CAMPAIGN

100-SECTOR RUN

Fight through ten named worlds with ten sectors in each. Difficulty rises from the first sector to the final citadel.

02 / PHYSICS

PHYSICS-DRIVEN STRUCTURES

Seeded layouts rebuild stacks, towers, bridges, and pyramids with boxes, cylinders, and spheres. Impacts, supports, mass, friction, and gravity decide what falls.

03 / ARSENAL

CHANGING ARSENAL

Recover eleven special shot types across the campaign. Each collected upgrade is stored in your current run and consumed when fired.

04 / AUDIO

LOCAL COSMIC SOUND

Ten locally bundled world tracks and fourteen effects give every launch, impact, recovery, transition, and failure its own cue.

05 / PRIVACY

NO ACCOUNT REQUIRED

Cannon Hit stores only your highest cleared sector in app-local storage. The audited game code has no account, cloud save, leaderboard, advertising, or gameplay telemetry service.

COLLECT · LOAD · FIRE WHEN NEEDED

ELEVEN WAYS TO CHANGE THE SHOT

Every run begins with the standard Iron Shell. Recover glowing power cores to add one-use upgrades.

HEAVY SHELL

2.5× IMPACT MASS

A larger, heavier shell for concentrated impact.

TWIN SHOT

DOUBLE SALVO

Two shells launched side by side.

TRIPLE SHOT

THREE-WAY SALVO

Three shells spread across the target.

BLAST SHELL

RADIAL DETONATION

A compact blast that pushes nearby targets.

STICKY BOMB

STICKS · 3 SECOND FUSE

Attaches to a target before detonating.

SUPERSONIC

MACH IMPACT WAVE

A fast shell with a stronger impact wave.

MEGABLAST

WIDE SHOCKWAVE

A broad, high-force detonation.

ELECTRIFIER

CHAIN LIGHTNING PUSH

Branching energy pushes nearby connected targets.

PURE ACID

LIQUEFIES · CORRODES BELOW

Corrosive fluid spreads down adjacent lower targets.

PHOTON LASER

INSTANT PIERCING BEAM

An immediate beam that pierces through targets.

GRAVITY INVERTER

FALLS UPWARD

A special shell pulled upward instead of down.

Standard fire remains available as the IRON SHELL · STANDARD IMPACT.

ORBITAL COMMAND

TEN WORLDS. TEN SECTORS EACH.

The campaign moves through a different cosmic palette and a different subset of recoverable shots in every world.

WORLD 01

ORBITAL DAWN

Heavy Shell, Twin Shot

WORLD 02

CRIMSON VEIL

Triple Shot, Blast Shell

WORLD 03

EMERALD RIFT

Sticky Bomb, Heavy Shell, Twin Shot

WORLD 04

SOLAR FORGE

Pure Acid, Supersonic, Triple Shot

WORLD 05

FROZEN COMET SEA

Electrifier, Blast Shell, Heavy Shell

WORLD 06

VIOLET SINGULARITY

Gravity Inverter, Sticky Bomb, Twin Shot

WORLD 07

GOLDEN ASTEROID CROWN

Pure Acid, Photon Laser, Supersonic

WORLD 08

ION TEMPEST

Megablast, Electrifier, Triple Shot

WORLD 09

QUANTUM BLOOM

Photon Laser, Gravity Inverter, Sticky Bomb

WORLD 10

EVENT HORIZON CITADEL

Pure Acid, Supersonic, Megablast, Electrifier, Photon Laser

MISSION FEED

THE MISSION, IN FRAME

Portrait views of the live game: standard fire, a recovered power core, and a special shot in action.

Cannon Hit gameplay showing the orbital cannon aimed at a structure on the deck.
Aim at the structure. Every shot counts.
A glowing power-core block inside a Cannon Hit structure.
Knock a glowing core off the deck to add its upgrade to your arsenal.
A recovered special cannonball effect striking a structure in Cannon Hit.
Load a recovered special shot when one impact is not enough.

MISSION SUPPORT

NEED HELP WITH CANNON HIT?

Try these checks first. If the problem continues, send us the details below.

TAPS DO NOT FIRE

Tap inside the playfield or directly on a structure. The heads-up display and arsenal controls do not fire the cannon, and accepted shots have a short cooldown.

NO MUSIC OR EFFECTS

Raise your device’s media volume and check whether audio is routed to headphones, Bluetooth, or another output.

A RUN APPEARS STUCK

Wait for the final projectile and moving debris to settle. If play still does not continue, fully close and reopen the app.

WHERE IS MY PROGRESS?

Cannon Hit stores only your best cleared sector on the device. The current run and collected shots are not saved after the app closes. Clearing app data or uninstalling can remove the saved best run; an operating-system backup may restore it according to your device settings.

CONTACT SUPPORT

Email georges@polysign.lu with your device model, operating-system version, Cannon Hit version, sector number, and a short description of what happened. Do not send passwords, payment details, or other sensitive information.